> For the complete documentation index, see [llms.txt](https://docs.getcelsius.net/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.getcelsius.net/products/phantom-forces/features-and-modules.md).

# Features & Modules

Phantom Forces feature groups and in-game tabs.

The script opens as a **windowed menu** with three tabs, each split into sections. Menus evolve between updates — the in-game menu is always the source of truth; this page describes the current groups.

## Combat

* **Silent Aim** — hit-scan aim with configurable hitboxes, visibility handling, FOV, and target line.
* **Triggerbot** — fires when your crosshair is on target.
* **Aim Assist** — soft aim assistance.
* **Gun Mods** — weapon behavior modifiers.
* **Rage** — aggressive options such as force-hitbox and manipulation-based play.

## Visuals

* **Players** — player ESP with the usual box, name, distance, skeleton, health, weapon, and chams options plus visibility/team checks.
* **World** — world ESP.
* **Viewmodel** — viewmodel chams with material and transparency options.
* **Weapon** — weapon chams with material and transparency options.
* **Tracers** — beam tracers with texture, lifetime, and thickness.

## World

* **Sounds** — sound and hitmarker toggles with per-effect sound selection and volume.
* **Camera** — custom FOV, third person, no flash, no stun, and related camera control.
* **Lighting** — lighting modifiers.
* **Movement** — movement options such as speed and related modifiers.
* **Exploits** — game manipulation utilities.

> The Combat and Visuals sections expose many individual toggles and sliders in-game. Where a specific option matters to a workflow (for example team checks in ESP), it is set per section in the menu.


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